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- #The gardener and the wild vines update
- #The gardener and the wild vines Patch
- #The gardener and the wild vines full
Chain a few of this in a row and you get a boosted jump. You can target the vines to cause them to grow and then jump onto the leaves. Play involves using your magic gardening shears to chop and climb your way to the top. To do this you travel from tower to tower to find your missing Prince. You play a gardener on a quest to rescue his love. A game that combines an exacting challenge with a fairytale aesthetic. It's a tough game with a focus on skill, but keeps things visually light and breezy.
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We're excited to be launching on 9/9, and we hope you're excited as well!
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Added a bunch of audio sfx to the game!.Fast-falling now instantly cancels upward velocity instead of just slowing you down.Fixed an issue where the player's velocity was a little inconsistent when attacking flowers.Updated visual for fast-fall animation to make it stand out more clearly.Press the down arrow key on keyboard or LB/LT on controller while running on the ground to do a quick slide that will give you a little boosted momentum! We've addressed the following items in this update: Thank you all for playing the demo for The Gardener and the Wild Vines.
#The gardener and the wild vines Patch
Prevented The Magician from attacking you from within a tower when you couldn't see him because that was a little TOO tricky, even for him.īefore you get to the patch notes, we want to remind everyone we have a discord for our studio where you can stay up to date (and get behind the scenes sneak peak at development): Join The Discord!.Fixed The Magaician's ring attack collider and animation.Added in an unknown (?) button icon for when the control tries to display something that it doesn't have, instead of just not showing anything.Improved the camera follow offset that was constantly dipping below bridges.Fixed the bad leaf in Storm 4 whose collider was not turning on properly.Fixed those OP crabs from moving while the game is paused.Bridges that could have sometimes been activated from very far away have been fixed.
#The gardener and the wild vines update
That's why THIS update fixes THAT problem, or at least that's what this construction working is saying. Have you ever been walking on a bridge only to accidentally turn around and walk ALL THE WAY BACK to the other side and get really mad at someone because you felt like it wasn't your fault? And then you see a construction worker who tells you that they added new safety rails to prevent this from happening and so you go BACK across successfully, make it home, have dinner, get in bed, accidentally press up and get teleported back to the bridge because one of the constructions workers installed the safety rail incorrectly? Us too. Here is another small update fixing some quality of life issues and more bugs we've seen.
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#The gardener and the wild vines full
To make sure people get the full impact of the story the way we want to tell it, we've added each character's pronouns beneath their name in the dialogue so everyone can know definitively what each character identifies as. We are trying to tell a very specific story with The Gardener and the Wild Vines, and as such, we've seen a few instances where people have misgendered the characters as they've been enjoying the story, and that happens from time to time.
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Being seen and acknowledged as you want to be is very important to us at Finite Reflection Studios.
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